هر کسی هم می خواد تبادل لينک بکنه اول لينک منو تو وبلاگش بزاره بعد تو قسمت نظرات برام بنويسه منم لينکشو می زارم...
+ نوشته شده در شنبه بیستم مرداد 1386ساعت 18:37  توسط پارسا
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TOP
کد بازی هری پاتر ۱
| Code | Effect |
|---|---|
| givebeans | Gain ## beans |
| giveseeds | Gain ## Fireseeds |
| givehousepoints | Gain ## Gryffindor points |
| giveallcards | Gain all normal cards |
| harrykoresh | Invincibility |
| killall | Kill Everything |
| quit | Quit game |
| setspeed | Set Harry run speed |
| killharry | Suicide |
کد بازی هری پاتر ۲
| Code | Effect |
|---|---|
| set statusitemboomslang ncount# | Replace # with a number and youll get #(yournumber) of the boomlslang skin (has not been tested over 1000) |
| set statusitemhufflepuffpts ncount # | Replaces Hufflepuffs house points with the # value |
| set statusitemravenclawpts ncount # | Replaces Ravenclaws house points with the # value |
| set statusitemslytherinpts ncount # | Sets slytherins house points with the # value |
|
Password
|
Effect |
|---|---|
| rosebud | 1,000 dollars |
| map_edit on | Enable map editor |
| !; | Enters the cheat code you just entered |
| move_objects on | Move any object anywhere |
| rosebud !; | the more !; you enter, the more money |
|
Code
|
Effect |
|---|---|
| rosebud | 1000 Simoleons |
| hist_add | Add family history stat to current family |
| write_destlist | Append route destination list to AllRoutes.txt when new route found |
| auto_level | Architecture tools automatically set the level as needed |
| sim_log begin | Begin sim logging |
| crash | Crash game: |
| water_tool | Create moat or streams |
| shrink_text (font_size) (text) | Create shrunk_text_#.bmp files |
| edit_char | Create-a-character mode |
| draw_all_frames off | Disable ''draw all animation frames'' |
| draw_floorable off | Disable floorable grid |
| map_edit off | Disable map editor |
| preview_anims off | Disable preview animations |
| route_balloons off | Disable routing debug balloons |
| draw_origins | Draw dots at each Sim's origin |
| [date:time].txt: core_dump | Dump memory to core_dump |
| dump_happy | Dump most recent list of scored interactions to a file |
| dump_mc | Dump motive contribution curve to a file |
| draw_all_frames on | Enable ''draw all animation frames'' |
| draw_floorable on | Enable floorable grid |
| map_edit on | Enable map editor |
| preview_anims on | Enable review animations |
| route_balloons on | Enable routing debug balloons |
| sim_log end | End sim logging |
| cht (filename) | Execute ''file.cht'' file as a list of cheats |
| prepare_lot | Fix lot objects |
| flush | Flush to VM file when running Windows NT |
| assert | Force assert |
| import (FAM File) | Import and load specified FAM file |
| genable_objects off | Invisible objects |
| house (house number) | Load house |
| log_animations | Log animations in event log window |
| move_objects on | Move any object |
| browser_failsafe | Prevent browser crashes |
| tile_info | Programmer stats |
| quit | Quit game |
| rebuild_cp | Rebuild control panel/UCP from scratch |
| refresh_textures | Refresh character texture |
| restore_tut | Restore tutorial |
| rotation (0-3) | Rotate camera |
| history | Save family history |
| save | Save house |
| xyzzy | Say "xyzzy" |
| plugh | Say ''plugh'' |
| porntipsguzzardo | Say ''porntipsguzzardo'' |
| log_mask | Set event logging mask |
| sim_speed (-1000-1000) | Set game speed |
| value edit_grass (number) | Set grass change |
| grow_grass (0-150) | Set grass growth |
| lot_size (number) | Set lot size |
| allow_inuse | Set menu items to appear for in-use objects |
| interests | Show personality and interests |
| tile_info on | Show tile information |
| draw_routes on | Sim's path displayed |
| draw_routes off | Sim's path hidden |
| sweep off | Ticks disabled |
| sweep on | Ticks enabled |
| report_assets | Toggle assets report |
| auto_reset | Toggle automatic object reset |
| cam_mode | Toggle camera mode |
| music | Toggle music |
| obj_comp | Toggle object compression |
| sound_log | Toggle sound log |
| sound | Toggle sounds |
| html | Toggle web page creation |
| reload_people | Total Reload |
| soundevent | Trigger sound event |
|
Code |
Effect |
|---|---|
| boolprop displayNeighborhoodFlora (True/False) | (True/False) Set to false to removes trees/plants from neighborhood |
| letterBox # | Adds a letterbox effect to the view. (# = 0.0 to 0.4) (require postprocessing on) |
| boolProp testingcheatsenabled false | All other cheats do not work |
| boolProp testingcheatsenabled true | All other cheats work |
| boolprop constrainFloorElevation false | Allows you to change elevation of floor tiles. |
| deleteAllCharacters | At neighborhood view only, removes every Sim from the neighborhood. |
| vignette # # # | Blurry bits at the edge of the screen. (# = 0.0 to 1.0) (require postprocessing on) |
| RoofSlopeAngle (15-75) | Changes the slope angle of a roof |
| clear | Clears all cheat codes on the screen, but codes are still in effect. |
| exit | closes cheat window |
| vsync off | decreases game performance but increases graphics |
| boolprop constrainFloorElevation true | Disables the ability to change elevation of floor tiles. |
| expand | expands or contracts cheat window |
| Motherlode | Gives you $50,000 |
| kaching | Gives you 1,000 simoleons |
| boolprop ShowLotPackageFilename (True/False) | In neighborhood, shows filename of house when lot is highlighted |
| vsync on | increases game performance but lowers graphics |
| autopatch (on/off) | lets you know if theres a patch |
| help -all | list cheats |
| slowMotion # | Make you set the game speed. (# = 0 to 8, 0 is normal) |
| filmGrain # | Makes the screen grainy. (# = 0.0 to 1.0) (require postprocessing on) |
| StretchSkeleton | makes your sims larger or smaller |
| moveobjects (on/off) | moves objects and deletes you couldnt before |
| TerrainType (desert/temperate) | Only for use in neighborhood view, toggles between the two terrain types. |
| slowmotion | Puts the game in slow motion. Enter any number that 0 through 8 (0=fastest and 8=slowest) |
| boolprop lotTerrainLighting (True/False) | Set to false and lots will not light up when highlighted in neighborhood |
| boolprop locktiles (True/False) | Set to false to place floor tiles outside lot |
| boolprop displayNeighborhoodRoadsWithModel (True/False) | Set to false to remove bridges from neighborhood. |
| boolprop lotTerrainPaints (True/False) | Set to false to remove floorpainting on lot |
| boolprop displayNeighborhoodProps (True/False) | Set to false to remove props like rocks and towers from neighborhood |
| boolprop objectShadows (True/False) | Set to false to remove removes shadows on objects outside house |
| boolprop lotWater (True/False) | Set to false to remove removes water (ponds) from lots |
| boolprop displayNeighborhoodRoads (True/False) | Set to false to remove roads from neighborhood |
| boolProp guob (True/False) | Set to false to remove shadows on objects inside house |
| boolprop displayNeighborhoodWater (True/False) | Set to false to remove water from neighborhood |
| boolprop displayLotImposters (True/False) | Set to false to removes house graphics from neighborhood |
| boolprop displayLookAtBoxes (True/False) | Set to true and blocks appear on Sims faces and on parts where Sims look at |
| boolprop carsCompact (True/False) | Set to true and cars will have more detail in neighborhood |
| boolprop renderSelectedSimLevel (True/False) | Set to true and walls will no longer cut away from selected Sim |
| boolprop allObjectLightsOn (True/False) | Set to true to light up objects continuously instead of only when used |
| boolProp displayPaths (True/False) | Set to true to see the path where the selected Sim walks to |
| boolprop lotInfoAdvancedMode (True/False) | Set to true to show lot information |
| bloom rgb # | Sitcom flashback blur effect (# = 0.0 to 1.0) (require postprocessing on) |
| boolProp simShadows (True/False) | Toggle shadows on/off for Sims |
| aging off | turn off aging |
| aging on | turn on aging |
| faceBlendLimits (on/off) | turns off facial bounding limitations. It prevents the normal corrections the game will make for two parents with very different facial structures. |
| boolProp enablePostProcessing false | Turns Postprocessing off. |
| boolProp enablePostProcessing true | Turns Postprocessing on. |
| boolprop allow45degreeangleofrotation true | Use your , & . keys to rotate the objects. It allows you to put objects on angles |
| intProp maxNumOfVisitingSims 8 | You can invite more people to your parties. |
| boolProp snapObjectsToGrid true/false | You can place objects outside the grid. |
| social_debug | You can tell what social reaction will happen before you do it |
| Code | Effect |
|---|---|
| rosebud | 1000 Simoleons |
| hist_add | Add family history stat to current family |
| write_destlist | Append route destination list to AllRoutes.txt when new route found |
| auto_level | Architecture tools automatically set the level as needed |
| sim_log begin | Begin sim logging |
| set_hour <1-24> | Change the ingame time. |
| crash | Crash game: |
| water_tool | Create moat or streams |
| shrink_text (font_size) (text) | Create shrunk_text_#.bmp files |
| edit_char | Create-a-character mode |
| draw_all_frames off | Disable ''draw all animation frames'' |
| draw_floorable off | Disable floorable grid |
| map_edit off | Disable map editor |
| preview_anims off | Disable preview animations |
| route_balloons off | Disable routing debug balloons |
| draw_origins | Draw dots at each Sim's origin |
| [date:time].txt: core_dump | Dump memory to core_dump |
| dump_happy | Dump most recent list of scored interactions to a file |
| dump_mc | Dump motive contribution curve to a file |
| draw_all_frames on | Enable ''draw all animation frames'' |
| draw_floorable on | Enable floorable grid |
| map_edit on | Enable map editor |
| preview_anims on | Enable review animations |
| route_balloons on | Enable routing debug balloons |
| sim_log end | End sim logging |
| cht (filename) | Execute ''file.cht'' file as a list of cheats |
| prepare_lot | Fix lot objects |
| flush | Flush to VM file when running Windows NT |
| assert | Force assert |
| import (FAM File) | Import and load specified FAM file |
| genable_objects off | Invisible objects |
| house (house number) | Load house |
| log_animations | Log animations in event log window |
| move_objects on | Move any object |
| browser_failsafe | Prevent browser crashes |
| tile_info | Programmer stats |
| quit | Quit game |
| rebuild_cp | Rebuild control panel/UCP from scratch |
| refresh_textures | Refresh character texture |
| restore_tut | Restore tutorial |
| rotation (0-3) | Rotate camera |
| history | Save family history |
| save | Save house |
| xyzzy | Say "xyzzy" |
| plugh | Say ''plugh'' |
| porntipsguzzardo | Say ''porntipsguzzardo'' |
| log_mask | Set event logging mask |
| sim_speed (-1000-1000) | Set game speed |
| value edit_grass (number) | Set grass change |
| grow_grass (0-150) | Set grass growth |
| lot_size (number) | Set lot size |
| allow_inuse | Set menu items to appear for in-use objects |
| interests | Show personality and interests |
| tile_info on | Show tile information |
| draw_routes on | Sim's path displayed |
| draw_routes off | Sim's path hidden |
| sweep off | Ticks disabled |
| sweep on | Ticks enabled |
| report_assets | Toggle assets report |
| auto_reset | Toggle automatic object reset |
| cam_mode | Toggle camera mode |
| music | Toggle music |
| obj_comp | Toggle object compression |
| sound_log | Toggle sound log |
| sound | Toggle sounds |
| html | Toggle web page creation |
| reload_people | Total Reload |
| soundevent | Trigger sound event |
| Password | Effect |
|---|---|
| motherlode | 50,000 simoleans |
| letterBox # | Adds a letterbox effect to the view. (# = 0.0 to 0.4) (require postprocessing on) |
| boolprop constrainFloorElevation false | Allows you to change elevation of floor tiles. |
| deleteAllCharacters | At neighborhood view only, removes every Sim from the neighborhood. |
| vignette # # # | Blurry bits at the edge of the screen. (# = 0.0 to 1.0) (require postprocessing on) |
| RoofSlopeAngle (15-75) | Changes the slope angle of a roof |
| clear | Clears all cheat codes on the screen, but codes are still in effect. |
| exit | closes cheat window |
| vsync off | decreases game performance but increases graphics |
| boolprop constrainFloorElevation true | Disables the ability to change elevation of floor tiles. |
| expand | expands or contracts cheat window |
| kaching | get 1000 cash |
| boolProp testingcheatsenabled true/false | if set to true ALL other cheats work. |
| boolprop ShowLotPackageFilename (True/False) | In neighborhood, shows filename of house when lot is highlighted |
| vsync on | increases game performance but lowers graphics |
| bugJarTimeDecay off | Keeps Firefiles alive forever. To deactivate the cheat, type "on" intead of "off" in the same cheat |
| autopatch (on/off) | lets you know if theres a patch |
| help -all | list cheats |
| filmGrain # | Makes the screen grainy. (# = 0.0 to 1.0) (require postprocessing on) |
| StretchSkeleton | makes your sims larger or smaller |
| moveobjects (on/off) | moves objects and deletes you couldnt before |
| TerrainType (desert/temperate) | Only for use in neighborhood view, toggles between the two terrain types. |
| slowmotion | Puts the game in slow motion. Enter any number that 0 through 8 (0=fastest and 8=slowest) |
| boolprop lotTerrainLighting (True/False) | Set to false and lots will not light up when highlighted in neighborhood |
| boolprop locktiles (True/False) | Set to false to place floor tiles outside lot |
| boolprop displayNeighborhoodRoadsWithModel (True/False) | Set to false to remove bridges from neighborhood. |
| boolprop lotTerrainPaints (True/False) | Set to false to remove floorpainting on lot |
| boolprop displayNeighborhoodProps (True/False) | Set to false to remove props like rocks and towers from neighborhood |
| boolprop objectShadows (True/False) | Set to false to remove removes shadows on objects outside house |
| boolprop lotWater (True/False) | Set to false to remove removes water (ponds) from lots |
| boolprop displayNeighborhoodRoads (True/False) | Set to false to remove roads from neighborhood |
| boolProp guob (True/False) | Set to false to remove shadows on objects inside house |
| boolprop displayNeighborhoodWater (True/False) | Set to false to remove water from neighborhood |
| boolprop displayLotImposters (True/False) | Set to false to removes house graphics from neighborhood |
| boolprop displayNeighborhoodFlora (True/False) | Set to false to removes trees/plants from neighborhood |
| boolprop displayLookAtBoxes (True/False) | Set to true and blocks appear on Sims faces and on parts where Sims look at |
| boolprop carsCompact (True/False) | Set to true and cars will have more detail in neighborhood |
| boolprop renderSelectedSimLevel (True/False) | Set to true and walls will no longer cut away from selected Sim |
| boolprop allObjectLightsOn (True/False) | Set to true to light up objects continuously instead of only when used |
| boolProp displayPaths (True/False) | Set to true to see the path where the selected Sim walks to |
| boolprop lotInfoAdvancedMode (True/False) | Set to true to show lot information |
| bloom rgb # | Sitcom flashback blur effect (# = 0.0 to 1.0) (require postprocessing on) |
| boolProp simShadows (True/False) | Toggle shadows on/off for Sims |
| aging off | turn off aging |
| aging on | turn on aging |
| faceBlendLimits (on/off) | turns off facial bounding limitations. It prevents the normal corrections the game will make for two parents with very different facial structures. |
| boolProp enablePostProcessing false | Turns Postprocessing off. |
| boolProp enablePostProcessing true | Turns Postprocessing on. |
| boolprop allow45degreeangleofrotation true | Use your , & . keys to rotate the objects. It allows you to put objects on angles |
| intProp maxNumOfVisitingSims 8 | You can invite more people to your parties. |
| boolProp snapObjectsToGrid true/false | You can place objects outside the grid. |
| social_debug | You can tell what social reaction will happen before you do it |
|
Password |
Effect |
|---|---|
| boolprop displayNeighborhoodProps (True/False) | (True/False) Set to false to remove props like rocks and towers from neighborhood |
| kaching | $1,000 |
| motherlode | $50,000 |
| boolProp TestingCheatsEnabled true | (This cheat is case sensitive) Once the cheat has been entered, hold down shift and left click on any Sim or object. You'll get new options. |
| letterBox # | Adds a letterbox effect to the view. (# = 0.0 to 0.4) (require postprocessing on) |
| aspirationPoints # | Adds the selected number of aspiration points to the total of the selected sim. |
| boolprop constrainFloorElevation false | Allows you to change elevation of floor tiles. |
| move_objects on | Allows you to move and delete things you couldn't before, including your Sims. |
| deleteAllCharacters | At neighborhood view only, removes every Sim from the neighborhood |
| vignette # # # | Blurry bits at the edge of the screen. (# = 0.0 to 1.0) (require postprocessing on) |
| Plumbbobtoggle [on/off] | Can make the overhead plumbob invisible. Ideal for machinimas or if you don't like them period |
| Sethour # | Change Time (# is a number from 0-23) |
| aspirationLevel (0-5) | Changes aspiration level. 0 = lowest rung; 5 = platinum aspiration. |
| RoofSlopeAngle (15-75) | Changes the slope angle of a roof |
| clear | Clears all cheat codes on the screen, but codes are still in effect. |
| exit | closes cheat window |
| boolprop constrainFloorElevation true | Disables the ability to change elevation of floor tiles. |
| addneighbortofamilycheat [on/off] | If turned on, you can add NPC's to the current household by Shift+Left-clicking on the NPC.* |
| boolprop ShowLotPackageFilename (True/False) | In neighborhood, shows filename of house when lot is highlighted |
| vsync (on/off) | increases game performance but lowers graphics |
| autopatch (on/off) | lets you know if theres a patch |
| help -all | list cheats |
| slowMotion # | Make you set the game speed. (# = 0 to 8, 0 is normal) |
| filmGrain # | Makes the screen grainy. (# = 0.0 to 1.0) (require postprocessing on) |
| StretchSkeleton | makes your sims larger or smaller |
| TerrainType (desert/temperate) | Only for use in neighborhood view, toggles between the two terrain types. |
| slowmotion | Puts the game in slow motion. Enter any number that 0 through 8 (0=fastest and 8=slowest) |
| boolprop lotTerrainLighting (True/False) | Set to false and lots will not light up when highlighted in neighborhood |
| boolprop locktiles (True/False) | Set to false to place floor tiles outside lot |
| boolprop displayNeighborhoodRoadsWithModel (True/False) | Set to false to remove bridges from neighborhood. |
| boolprop lotTerrainPaints (True/False) | Set to false to remove floorpainting on lot |
| boolprop objectShadows (True/False) | Set to false to remove removes shadows on objects outside house |
| boolprop lotWater (True/False) | Set to false to remove removes water (ponds) from lots |
| boolprop displayNeighborhoodRoads (True/False) | Set to false to remove roads from neighborhood |
| boolProp guob (True/False) | Set to false to remove shadows on objects inside house |
| boolprop displayNeighborhoodWater (True/False) | Set to false to remove water from neighborhood |
| boolprop displayLotImposters (True/False) | Set to false to removes house graphics from neighborhood |
| boolprop displayNeighborhoodFlora (True/False) | Set to false to removes trees/plants from neighborhood |
| boolprop displayLookAtBoxes (True/False) | Set to true and blocks appear on Sims faces and on parts where Sims look at |
| boolprop carsCompact (True/False) | Set to true and cars will have more detail in neighborhood |
| boolprop renderSelectedSimLevel (True/False) | Set to true and walls will no longer cut away from selected Sim |
| boolprop allObjectLightsOn (True/False) | Set to true to light up objects continuously instead of only when used |
| boolProp displayPaths (True/False) | Set to true to see the path where the selected Sim walks to |
| boolprop lotInfoAdvancedMode (True/False) | Set to true to show lot information |
| maxMotives | Sets all needs for every sim on the lot to full. |
| bloom rgb # | Sitcom flashback blur effect (# = 0.0 to 1.0) (require postprocessing on) |
| boolProp simShadows (True/False) | Toggle shadows on/off for Sims |
| lockAspiration (on/off) | Toggles aspiration decay on or off. |
| motiveDecay (on/off) | Toggles motive decay on or off. |
| aging off | turns aging off |
| aging on | turns aging on again |
| faceBlendLimits (on/off) | turns off facial bounding limitations. It prevents the normal corrections the game will make for two parents with very different facial structures. |
| boolProp enablePostProcessing false | Turns Postprocessing off. |
| boolProp enablePostProcessing true | Turns Postprocessing on. |
| boolProp TestingCheatsEnabled false | Turns previous cheat and it's effects off. |
| move_objects off | Turns previous cheat and it's effects off. |
| forcetwins | Using this cheat on a pregnant sim, this will change the pregnancy into a twin birth |
| intProp maxNumOfVisitingSims # | You can invite more people to your parties. |
| boolProp snapObjectsToGrid true/false | You can place objects outside the grid. |
| social_debug | You can tell what social reaction will happen before you do it |
|
Code |
Effect |
|---|---|
| motherlode | $50,000 |
| IndividualRoofSlopeAngle [15/75] | Activates a tool to change the roof slopes of individual roofs on a lot |
| boolprop ShowCatalogePFlags [true/false] | Activates labels in the detail view of each Buy mode and Build mode objects to show which product they came from (EP or SP) |
| boolprop constrainFloorElevation false | Allows you to change elevation of floor tiles. |
| clear | Clears all cheat codes on the screen, but codes are still in effect. |
| exit | closes cheat window |
| DeleteAllObjects [Doors/Windows/Stairs] | Deletes all Doors, Windows or Stairs on lot |
| DeleteAllFences | Deletes all fences on lot |
| DeleteAllHalfWalls | Deletes all half walls on lot |
| DeleteAllWalls | Deletes all walls on lot |
| boolprop constrainFloorElevation true | Disables the ability to change elevation of floor tiles. |
| expand | expands or contracts cheat window |
| kaching | get 1000 cash |
| boolProp testingcheatsenabled true/false | if set to true ALL other cheats work. |
| boolprop ShowLotPackageFilename (True/False) | In neighborhood, shows filename of house when lot is highlighted |
| vsync (on/off) | increases game performance but lowers graphics |
| help -all | list cheats |
| boolprop ControlPets [on/off] | Makes pets fully controlable, but you can't cancel actions from their queue |
| boolprop PetActionCancel [true/false] | Makes the actions in a pet's queue accessible |
| StretchSkeleton | makes your sims larger or smaller |
| moveobjects (on/off) | moves objects and deletes you couldnt before |
| slowmotion | Puts the game in slow motion. Enter any number that 0 through 8 (0=fastest and 8=slowest) |
| boolprop lotTerrainLighting (True/False) | Set to false and lots will not light up when highlighted in neighborhood |
| boolprop locktiles (True/False) | Set to false to place floor tiles outside lot |
| boolprop displayNeighborhoodRoadsWithModel (True/False) | Set to false to remove bridges from neighborhood. |
| boolprop lotTerrainPaints (True/False) | Set to false to remove floorpainting on lot |
| boolprop displayNeighborhoodProps (True/False) | Set to false to remove props like rocks and towers from neighborhood |
| boolprop objectShadows (True/False) | Set to false to remove removes shadows on objects outside house |
| boolprop lotWater (True/False) | Set to false to remove removes water (ponds) from lots |
| boolprop displayNeighborhoodRoads (True/False) | Set to false to remove roads from neighborhood |
| boolProp guob (True/False) | Set to false to remove shadows on objects inside house |
| boolprop displayNeighborhoodWater (True/False) | Set to false to remove water from neighborhood |
| boolprop displayLotImposters (True/False) | Set to false to removes house graphics from neighborhood |
| boolprop displayNeighborhoodFlora (True/False) | Set to false to removes trees/plants from neighborhood |
| boolprop displayLookAtBoxes (True/False) | Set to true and blocks appear on Sims faces and on parts where Sims look at |
| boolprop carsCompact (True/False) | Set to true and cars will have more detail in neighborhood |
| boolprop renderSelectedSimLevel (True/False) | Set to true and walls will no longer cut away from selected Sim |
| boolprop allObjectLightsOn (True/False) | Set to true to light up objects continuously instead of only when used |
| boolProp displayPaths (True/False) | Set to true to see the path where the selected Sim walks to |
| boolprop lotInfoAdvancedMode (True/False) | Set to true to show lot information |
| boolProp simShadows (True/False) | Toggle shadows on/off for Sims |
| aging off | turn off aging |
| aging on | turn on aging |
| boolprop DisablePuppyKittenAging [true/false] | Turns off aging for kittens and puppies |
| faceBlendLimits (on/off) | turns off facial bounding limitations. It prevents the normal corrections the game will make for two parents with very different facial structures. |
| boolprop PetsFreeWill [true/false] | Turns pet free will off |
| boolprop allow45degreeangleofrotation true | Use your , & . keys to rotate the objects. It allows you to put objects on angles |
| intProp maxNumOfVisitingSims 8 | You can invite more people to your parties. |
| boolProp snapObjectsToGrid true/false | You can place objects outside the grid. |
| social_debug | You can tell what social reaction will happen before you do it |
| TB6IPB1IAFDMRIQT6DG | Bandit Cat |
| EEGJ2YRQZQARQ9QHA64 or ZZZ11ZZQHQAAQ91ZB1A | Bandit Mask for dogs. |
| EEGJ2YRQZZ1IQ9QHA64 | Black Dot Collar |
| ZZZ11ZZZ9QAAQ91ZB1A | Black Smiley Collar |
| ZZZ11ZZZHZ11Z91ZB1A | Blue Bones Collar |
| ZZZ11ZZZHZ1AQ91ZB1A or ZZZ11ZZZHQ11Q91ZB1A | Blue Camouflage Collar |
| EEGJ2YRQZZAIQ9QHA64 | Blue Cats |
| EEGJ2YRQQQ1IZ9QHA64 | Blue Fur |
| ZZZ11ZZQHQ11Q91ZB1A or EEGJ2YRQZQ1IQ9QHA64 | Blue Star Collar |
| ZZZ11ZZZ9Q11Q91ZB1A | Cat Collar Black Dot |
| EEGJ2YRQQZ1RQ9QHA64 | Cat Collar Black Smiley |
| EEGJ2YRQZZARQ9QHA64 | Cat Collar Blue Bones |
| ZZZ11ZZZHQ11Q91ZB1A | Cat Collar Blue Camo |
| EEGJ2YRQQZ1IZ9QHA64 | Cat Collar Blue Star |
| EEGJ2YRZQZAIQ9QHA64 | Cat Collar Green Flower |
| EEGJ2YRZQZ1IQ9QHA64 | Cat Collar Navy Hearts |
| EEGJ2YRQQZAIQ9QHA64 | Cat Collar Orange Diagonal |
| EEGJ2YRQQQARQ9QHA64 | Cat Collar Pink Vertical Stripes |
| EEGJ2YRQQQ1RQ9QHA64 | Cat Collar White Paws |
| EEGJ2YRZZQ1IZ9QHA64 | Cat Collar White Zebra Stripe |
| EEGJ2YRQQQAIQ9QHA64 | Deep Red Cats |
| ZZZ11ZZQHQ1AQ91ZB1A or EEGJ2YRQZQ1RQ9QHA64 | Deep Red Fur |
| TB6IPB1R1FDMRIQT6DG | Get Star the Dalmaton |
| EEGJ2YRQZQ1IZ9QHA64 | Goofy Cats |
| ZZZ11ZZZHZAAQ91ZB1A | Goofy Fur |
| ZZZ11ZZZ9QA1Z91ZB1A | Green Cats |
| EEGJ2YRQZZ1RQ9QHA64 | Green Flower Collar |
| EEGJ2YRQZQAIQ9QHA64 | Green Fur |
| EEGJ2YRZZQ1RQ9QHA64 | Light Green Cats |
| ZZZ11ZZZ9Q1AQ91ZB1A | Light Green Fur |
| EEGJ2YRQQZ1IQ9QHA64 | Navy Hearts Collar |
| ZZZ11ZZZHQA1Q91ZB1A | Neon Green Cats |
| ZZZ11ZZZ9QA1Q91ZB1A | Neon Green Fur |
| EEGJ2YRQQQAIZ9QHA64 | Neon Yellow |
| EEGJ2YRZZQARQ9QHA64 | Neon Yellow Cats |
| EEGJ2YRZQZ1IZ9QHA64 | Orange Diagonal Stripes Collar |
| YYY11WW9ZQAIH93ZA62 | Panda Coat Marking for Cats |
| EEGJ2YRQZZ1IZ9QHA64 | Pink Cats |
| EEGJ2YRZQZ1RQ9QHA64 | Pink Fur |
| ZZZ11ZZZHZA1Q91ZB1A | Pink Vertical Stripes Collar |
| EEGJ2YRQQZARQ9QHA64 | Purple Cats |
| EEGJ2YRQQZAIZ9QHA64 | Purple Fur |
| EEGJ2YRZQZAIZ9QHA64 | Star Coat Markings |
| ZZZ11ZZZ9Q11Z91ZB1A | White Paws Collar |
| ZZZ11ZZZHZ11Q91ZB1A | White Zebra Collar |
| EEGJ2YRZZQAIZ9QHA64 | Zebra Stripes. |
|
Password
|
Effect |
|---|---|
| letterBox # | Adds a letterbox effect to the view. (# = 0.0 to 0.4) (require postprocessing on) |
| vignette # # # | Blurry bits at the edge of the screen. (# = 0.0 to 1.0) (require postprocessing on) |
| boolprop ShowLotPackageFilename (True/False) | In neighborhood, shows filename of house when lot is highlighted |
| filmGrain # | Makes the screen grainy. (# = 0.0 to 1.0) (require postprocessing on) |
| slowmotion | Puts the game in slow motion. Enter any number that 0 through 8 (0=fastest and 8=slowest) |
| boolprop locktiles (True/False) | Set to false to place floor tiles outside lot |
| faceBlendLimits (on/off) | turns off facial bounding limitations. It prevents the normal corrections the game will make for two parents with very different facial structures. |
| intProp maxNumOfVisitingSims 8 | You can invite more people to your parties. |
| boolProp snapObjectsToGrid true/false | You can place objects outside the grid. |
| social_debug | You can tell what social reaction will happen before you do it |
| motherlode | 50,000 simoleans |
| boolprop constrainFloorElevation false | Allows you to change elevation of floor tiles. |
| deleteAllCharacters | At neighborhood view only, removes every Sim from the neighborhood. |
| RoofSlopeAngle (15-75) | Changes the slope angle of a roof |
| clear | Clears all cheat codes on the screen, but codes are still in effect. |
| exit | closes cheat window |
| vsync off | decreases game performance but increases graphics |
| boolprop constrainFloorElevation true | Disables the ability to change elevation of floor tiles. |
| expand | expands or contracts cheat window |
| kaching | get 1000 cash |
| boolProp testingcheatsenabled true/false | if set to true ALL other cheats work. |
| vsync on | increases game performance but lowers graphics |
| autopatch (on/off) | lets you know if theres a patch |
| help -all | list cheats |
| StretchSkeleton | makes your sims larger or smaller |
| moveobjects (on/off) | moves objects and deletes you couldnt before |
| TerrainType (desert/temperate) | Only for use in neighborhood view, toggles between the two terrain types. |
| boolprop lotTerrainLighting (True/False) | Set to false and lots will not light up when highlighted in neighborhood |
| boolprop displayNeighborhoodRoadsWithModel (True/False) | Set to false to remove bridges from neighborhood. |
| boolprop lotTerrainPaints (True/False) | Set to false to remove floorpainting on lot |
| boolprop displayNeighborhoodProps (True/False) | Set to false to remove props like rocks and towers from neighborhood |
| boolprop objectShadows (True/False) | Set to false to remove removes shadows on objects outside house |
| boolprop lotWater (True/False) | Set to false to remove removes water (ponds) from lots |
| boolprop displayNeighborhoodRoads (True/False) | Set to false to remove roads from neighborhood |
| boolProp guob (True/False) | Set to false to remove shadows on objects inside house |
| boolprop displayNeighborhoodWater (True/False) | Set to false to remove water from neighborhood |
| boolprop displayLotImposters (True/False) | Set to false to removes house graphics from neighborhood |
| boolprop displayNeighborhoodFlora (True/False) | Set to false to removes trees/plants from neighborhood |
| boolprop displayLookAtBoxes (True/False) | Set to true and blocks appear on Sims faces and on parts where Sims look at |
| boolprop carsCompact (True/False) | Set to true and cars will have more detail in neighborhood |
| boolprop renderSelectedSimLevel (True/False) | Set to true and walls will no longer cut away from selected Sim |
| boolprop allObjectLightsOn (True/False) | Set to true to light up objects continuously instead of only when used |
| boolProp displayPaths (True/False) | Set to true to see the path where the selected Sim walks to |
| boolprop lotInfoAdvancedMode (True/False) | Set to true to show lot information |
| bloom rgb # | Sitcom flashback blur effect (# = 0.0 to 1.0) (require postprocessing on) |
| boolProp simShadows (True/False) | Toggle shadows on/off for Sims |
| aging off | turn off aging |
| aging on | turn on aging |
| boolProp enablePostProcessing false | Turns Postprocessing off. |
| boolProp enablePostProcessing true | Turns Postprocessing on. |
| boolprop allow45degreeangleofrotation true | Use your , & . keys to rotate the objects. It allows you to put objects on angles |